Mount your rear wheels out on the wings for better stability. Another way to manage this is to mount your wings above your CoM. 5. If you have an account, sign in now to post with your account. Now stick a jet engine on the back, and don't forget to put an air intake or other air-sucking device (you can find them in aerodynamics) on the airplane. Also, layout matters: aircraft with a wing that runs along the length of the craft, but with a narrow wingspan (like the Mk2 fuselages or wing strakes, and to a lesser extend swept or delta wings) will take more effort to pitch over but will roll very, very easily. If the CoM is in the back, then it will ALWAYS not be able to get out of a stall, flatspin all the time, and will be an all around horrible plane. There are lots of ways to make this work, but here are some designs I've used successfully: For rocket-powered hover, use Spark,Aerospike, or Vector (if you really need a lotof hover power). a craft that's designed to fly aerodynamically, using lift produced by lifting surfaces. Your main lift, though, should always be as closely centered on your CoM as you can manage. They can be placed on wings. Cookie Notice 2023 Take-Two Interactive Software, Inc. The BAK Drakula. Please help, This is an okay guide but it does not go into the nuts and bolts of the deal.like what exactly do all of these wing parts do? You want to keep the CoL slightly behind the CoM, but not too much to not create torque. Why did DOS-based Windows require HIMEM.SYS to boot? Aim to get your speed below 50m/s, and have plenty of water ahead of you; keep the plane level, and pitch up to shed velocity. +1 for "If that all fails, you may try building your plane lighter and with mightier (or just more) engines, so it just doesn't have the time to start misbehaving on the runway before you bring it up in the air." RCS will get the job done nicely, and looks cool to boot.
I was a diehard rocketer (5k hours or so) until a month ago and then suddenly got the spaceplane bug, I can now see why some people (*cough*Val*cough*) come out with dozens of designs: it's neat when it works so well. We look at the principles behind designing a basic jet. In principle it's simple just place your fuel symmetrically around the dry CoM, and centre your vertical thrust vector on it but how? Paste as plain text instead, Put the big wings right at the back of the plane. Interesting, though even being exponential theres a chance it starts out so small it takes longer than a takeoff to reach noticeable levels. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The hoverjets are housed in the big wing-mounted pods. This page was last edited on 17 December 2021, at 13:14. 3. Really nice overview and some incredible looking craft! Is there such a thing as "right to be heard" by the authorities? Not so with VTOLs: if the CoM shifts, you're not going to be able to land vertically anymore. Also: high proportion of lifting surfaces to non-lifting surfaces. Then at the top, we'll put one tail fin, centred on the end of the fuselage. It is certainly possible to make VTOLs that can circumnavigate the planet. When off the ground at a sufficient altitude to clear obstacles, main jets ON, When at sufficient speed for aerodynamic flight, hoverjets OFF, pods CLOSED, gear UP. You want those tires facing straight to the ground! Check out Mike from Merrimack, New Hampshire as he explains to filmmaker Rod Webber what' Use Pilot Assistant - it's SAS is meant for aircraft rather than general ( read: rocket ) use. I only very recently got into planes. So the ones that go straight up and down can only be straight up and down, no angling left, right, backwards or forwards such as when you place the little wheel on the angled body of the cockpit part. Paint a picture in that little head of yours, imagine that the Mass was in the back, when you stall it, it will ALWAYS fall backwards and. That should just about do it for basic planes. Your plane is almost finished. We're also not discussing helicopters here, because stock kerbals have not invented the propeller, and stock propellers are a whole big topic of their own. They'll still happen but you'll have more time to get off the ground. Also stock fuel priority is in 1.2, allowing very stable CoM builds. As you reach 100m/s, hold S to pull the stick back, and you should be in the air! Pasted as rich text. Eventually you either crash, or you reach a high enough speed that SAS wiggling can't cause a significant enough difference in engine speeds. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Throttle up to full, activate SAS, stage to start the engine (you'll only have one stage here), and start rolling (or sliding) down the runway! After the drag was sorted out, it wasn't very hard to create a dockable SSTO version. I'm going to strongly suggest using the angle set to 90 degrees + symmetry mode to place landing gears. Getting a plane of the round isn't that hard. And start small. In this tutorial we cover the basics of building and flying a jet in Kerbal Space Program. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=. 100% is fine for doing a pure Pilot Assisted flight but for keyboard piloting it's too much. You may be correct and that 3 engine plane is a lemon. Take the large delta wings and place them on the aircraft. This ensures that your aircraft will go up once it achieves a high enough speed, and also helps with placing ailerons. You can park a ship into an elliptical . Yes, although they have only been flown with nearly full tanks. Clear editor. I have not had much success usingonly horizontally oriented intakes - the engines do not have sufficient air flow to generate enough thrust to actually lift the craft. https://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Your_First_Plane&oldid=103052. front, then it automatically disbalances the weight moving the weight to the back. Of course the cargo capacity is less than with a HTOL since you're using some of it to haul those vertical thrusters. Any plane needs speed - so you need thrust (usually). Archived post. instead i atach the fuel tanks as radial fuel tanks, or underwing droptanks, so i can slide them on the hull. So basic, anyone can do it. Edit: After reading it again, it just seems to have a bit too many errors. The cargo is near the centre of mass, but because it can shift, it's important to adjust the exact balance by tuning the power on the nose hoverjet At its core, a VTOL aircraft is a plain old aircraft, with downward-pointing jets that produce a TWR of > 1.0 with the vector centred on the craft's centre of mass, and some way of controlling its attitude when it is hovering, because control surfaces do nothing at an airspeed of zero. All trademarks are property of their respective owners in the US and other countries. I was hoping that the new intakes would give it the added altitude. You want an elevon on each set of wings. All three wheels (one steerable in front, two fixed in back) are mounted with angle snapping, symmetrically, Wheels are mounted to the fuselage, rather than to the wings (which flex under load), Center of lift is behind center of mass, and slightly raised, Rear wheels are in front of tail, but not enough to make tail strikes easy. For all your gaming related, space exploration needs. (The spacing of COM and COL in your second picture is about right.) If I'm running something with a long delta-wing layout, I'll then use canards and have the dynamic instability to allow for manouvering; if it's something without a lot of pitch inertia, I'll go tail stabilizer. Level:Intermediate/Advanced:You need to be able to slap together a plane that flies reasonably well before attempting a VTOL.Background reading:Start with the fantastic Basic Aircraft Design tutorial in this very forum.Craft used to illustrate this tutorial: VTOL stands for "Vertical Take-Off and Landing." - SF. Junos, Panthers, and Wheesleys are all fairly efficient at low altitude and low speed - when you said 'guzzle' i screwed up my face because when I think guzzle I think rapiers and whiplash's putting out 300 kN and just gorging on fuel. And there's the ever awesome 101 from @keptin. This is always my strategy for building planes (although sometimes things go horribly wrong for a different reason.) (as in, like 45 degrees) usually resulting in the plane exploding. A Screenshot of Kerbal Space Program. Espaol - Latinoamrica (Spanish - Latin America). The procedure for a vertical take-off is as follows: The procedure for a short take-off is the same, except that forward jets and hoverjets will both be ON from the start. [Stock] Brikoleur's Guide to VTOL Aircraft, fuel and trying to add more fuel means you need. This guide will show how to make simple-ish planes and other aerodynamic tips. air) that high up. Could a subterranean river or aquifer generate enough continuous momentum to power a waterwheel for the purpose of producing electricity? @davidalangay all of the wings provide lift, and some of them also act as a control surfaces, its pretty self explanitory, Im having a weird glitch, where whenever I make a plane (I even tried copying your design in this guide, to the T, and it broke too) they spawn, and if it's a big plane will always veer off to the left and be completely unable to turn right, and if it's small, then it'll start rocking side to side and flip over. A V/STOL atmospheric craft built for Duna can drop you on any dime, anywhere on the surface. Also, make sure you read this slowly, some of this stuff may be confusing, but, if you read carefully, I will help you out with what everything means. Here's how you go about building a VTOL under these constraints. Smaller wings on the cockpit can be good. You should be able to navigate fairly readily, and with the superb efficiency of jet engines, you should have plenty of fuel to go anywhere you need to go. I've been playing around with aircraft over the past couple days, only to find that no matter how low I set the pitch authority, they tumble and crash at the slightest hold of the "S" key. You would need a lot of orbits at 69 km to come down into the ground. An aircraft without control surfaces is like a rocket without RCS or reaction wheels - it will hardly turn and will be equally hard to control (perhaps even impossible!). I haven't encountered oscillations like that in an airplane but I have encountered them aplenty in case of lightweight probes that have too strong control authority - too good RCS or reaction wheels, so I suspect the source here is the same. For more information, please see our Getting all of this into one craft is a pretty intricate business, however. You need about 150 m/s for the landing, less than that for take-off. I really hope that this will help you, if you would like more tutorials, click these links: Hello, today I will be showing you how to make an absolutely perfect space plane! Have you noticed this or do you think I might just need more vertical engines when using horizontal intakes only? Paste as plain text instead,
Basic Plane Design - KSP Tutorials #9 - YouTube What are the arguments for/against anonymous authorship of the Gospels. Right click on the control surfaces and knock down the control authority of each item. There's no tutorial in KSP that explains plane design to you and this guide could have taken the lead on that. In other words, your fuel tanks need to be placed symmetrically around the centre of mass so it doesn't shift as the tanks dry, and you need to get your vertical thrust vector exactly aligned with said centre of mass. I've never found them to be practical (at least on Kerbin) for anything except short flights around the KSC and flying to the island runway and back. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. On 11/1/2018 at 10:54 AM, Brikoleur said: On 1/25/2019 at 4:03 AM, panzerknack said: This thread is quite old. 4. Another possibility to add to the existing answers (it's a bit hard to diagnose without seeing the plane) is that your landing gear might be insufficient for your plane's mass. @TheEnvironmentalist No clue, but it doesn't need to be much because it's a feedback loop. Now, get a pair of winglets, and place them at the front of the plane to get that approximate spacing of COM . TO achieve the easisest way to balance the fuel tanks i never put usable fuel tank in where i cant move ti easily eg. This page was last edited on 19 February 2020, at 07:08. There are some really useful tidbits here which deserve some credit. The CoG shouldn't be TOO far in front of the CoL, though. I've found a few body plans to be especially amenable to conversion to VTOL. ps. So, if you're having this problem then. This item has been removed from the community because it violates Steam Community & Content Guidelines. Enable mirror symmetry to save yourself some alignment effort. 1) Before adding your pitch control surfaces, move the main wing to make sure that CoM is very very slightly in front of CoL, or exactly on the same spot (if you want more maneuverability).