Because higher the infrastructure, the faster the construction ends. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. ic. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Running the same production line continuously gradually increases its efficiency. There are three types of factories: civilian, military, and dockyards. Land divisions and air wings are not produced as atomic units. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Are mil bases worth it? Same for shipyards. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian.
Hearts of Iron 4 In Depth ~ Civilian Factories and Construction I'm not sure but if you look up hoi4 console commands on wiki you could see. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories.
and our ). Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. The production line shows the average penalty across all factories, -50%. The only way this command can be executed (other than aliases). Per page: 15 30 50. I do, however, know that it takes some time to do so. In usual production tab you can assign military factories to produce certain stuff. You are using an out of date browser. Do you guys tend to build a lot of infrastructure early game? The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). From Hearts of Iron 4 Wiki.
hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions civilian factories build literally everything in the Constructions screen. Civilian Factories can be converted into Military Factories for 4000 [1]. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. . For research just focus . as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. military_production = 0.5: Flat. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Hearts of Iron IV > General Discussions > Topic Details. Thanks for the help. Instead, factories produce individual tanks, airplanes, and so forth. A wise precaution is to move your high priority and high efficiency production lines up in the list. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. You didn't say what country you were playing so that would make a big difference. This command has the same function as the above command, it is an alias. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. It may not display this or other websites correctly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The total amount of resources can also be increased by building infrastructure. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. That is the only viable way. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build.
HOI4 Commands List | HOI4 Cheats HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. The formula looks like this: (Refineries are unaffected by this. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Each nation can use a percentage of the resources on its territory for military production. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Equipment tables for air wings can be found at Aircraft. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. All trademarks are property of their respective owners in the US and other countries. However, the player gets to keep a% of efficiency based on the change type.
When is the best date to switch from civilian to military factory Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Most states have this bonus at game start. They will take some time to build and require more free civilian factories to construct thigns faster. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play To summarize, the real production efficiency will be given by. Use the mod "Easy Buff." One of the cheats is to add buildings.
Building modding - Hearts of Iron 4 Wiki By continuing to use this website you are giving consent to cookies being used. Actions. How do you change a civilian factory to a military one? These have a base output of 5 [1] industrial capacity. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. One of the most important aspects of this game is industry. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Infrastructure also references Civilian Economy -25.00.
Should You Build One Civilian Factory at a Time or Max out Each State? Thanks for the help everyone! [deleted] 4 yr. ago.
Infrastructure vs Civilian factories :: Hearts of Iron IV General Just dont invest buildings on your far away colonial provinces. You can build infrastructure and civilian/military factories in specific menu. #2. I'm trying to build some and also using focuses to add a few but is there any other way? If your aim is to build factories quickly, just build them and focus on the researches. The USA can get away with building barely any civs (some build none at all). It depends on the province really.