Every creature within 5 feet of the point where the flask hits must pass Fortitude saving throw (DC 24) or be stunned for 1d3 rounds. Whenever this +1 sickle lands a hit on an enemy, the target must pass a Reflex saving throw (DC11) or become staggered for 1 round. This +1 sickle deals an additional 1d3 acid damage on a hit. All allies in 30 feet area receive the effect of the greater invisibility spell for 5 rounds. This belt grants its wearer a +6 enhancement bonus to Strength. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash. These bracers grant their wearer an armor bonus of +1, just as though they were wearing armor. The owner of this quiver can use it to shoot 50 units of cold iron ammunition. The Fate of the Unholy Symbol of Rovagug is a Decree in Pathfinder: Wrath of the Righteous. Decrees can provide army experience, as well as powerful gear and treasures. Some quests are time-limited and some are only available based on the choices you've made throughout the game. This cloak grants its wearer a +1 resistance bonus on all saving throws and cold resistance 10. Every creature within 5 feet of the point where the acid hits takes 10 point of acid damage from the splash. After a confirmed critical hit, the wielder gets +1 bonus to all saving throws until the end of the combat. It can be worn only by a monk of Lawful Evil alignment. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a Fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Whenever the wielder uses this wand, one of the following spells is cast: daze, elemental assessor, feeblemind, hideous laughter, nature's exile, rainbow pattern, scintillating pattern, touch of gracelessness, waves of ecstasy, or weird. Whenever the wielder of this +5 agile trident hits a new enemy for the first time, the target must pass a Reflex saving throw (DC 27). Whenever the wielder of this +5 heavy crossbow lands a hit, the enemy must pass a Will saving throw (DC 30) or become unable to cast spells or attack for 1 round. Whenever an ally in a 30 feet radius is knocked unconscious or dead, they get two extra attacks per round for two rounds. Whenever the wearer charges using a natural attack, their first attack this round has its base damage dice tripled. Guide to all restored crusader relics - Steam Community WebUnholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe. It can only be equipped by the player character. Extend Spell: An extended spell lasts twice as long as normal. Act 3, Drezen (Arcane Weaver); Act 4, Colyphyr Mines Upper level (Kestoglyr); Whenever the wearer of these gloves casts a level 7 (or higher) spell, they get 20 temporary Hit Points for 1 minute. They also double bonuses to AC, attack rolls and Reflex saving throw from Haste spell cast upon the wearer. Whenever the wielder of this +5 caustic sacrificial kukri lands a killing blow, all enemies in a 15 feet radius must pass a Will saving throw (DC 32) or become panicked for 3 rounds. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the wielder gets +1 bonus to Strength until the end of the encounter. General of Hell's armies, Moloch endlessly trains his infernal legions to be the greatest martial force in the multiverse, 2 and ultimately defeat the hosts of Heaven and goodness throughout the Great Beyond. Act 4, Middle City, Puzzle in the lower right. 86 - 95: owner is affected with the effect of confusion spell for 1d4 rounds in the beginning of the next combat. Whenever the wielder of this +3 bleed composite shortbow confirms a critical hit with it, the enemy suffers a stacking -1 penalty to AC until the end of combat. Greater rods can be used with spells of 9th level or lower. This Belt of Physical Perfection +4 grants its wearer DR 3/- and additional 4d6 slashing damage on every critical hit while the wearer is Raging, including demonic Rage. This belt grant the wearer a +10 competence bonus on Mobility skill checks. This +2 heavy flail can be safely wielded only by non-good characters. Lesser rods can be used with spells of 3rd level or lower. Act 3, DLC3, Island 3. These bracers grant their wearer an armor bonus of +6, just as though they were wearing armor. Whoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores. 358, P.C 112, Ruwi, Sultanate of Oman. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. The effects of multiple applications of this ability stack. Act 3, DLC3, Island 8. Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe Handaxe/Battle Axe/Great Axe (same effects across all three weapons) Option 1 - +2, Chaotic creatures in the area of a rune of Jandelay must pass a Will saving throw (DC 28) or gain 2 negative levels for as long as they remain in the area. You gain a +2 bonus on CMB checks for 1 hour. Act 1, Defender's Heart after attack or if you attack Grey Garrison early). This penalty stacks up to -5. If the wearer has a claw attack, the damage dice for this attack increases by one step (for example, 1d4 becomes 1d6). Act 4, Dire Mansion near the middle city gate to the upper city. However, whenever the wearer lands a first hit in a melee against a new enemy, the target must pass a Fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. This expensive ring serves little purpose in combat, but is ideal for social events. Whenever this +1 cold iron longsword is used to attack a demon, it gains a +2 enhancement bonus to the attack roll and deals extra 1d10 of slashing damage on hit. Whenever the wielder of this +2 mithral flail confirms a critical hit with it, it restores 1d6 hp to the wielder. In addition, they increase the saving throw DC of the spells with the [acid] descriptor they cast by 2. Wintersun (Challenge Marhevok using Demon option). Multiple applications of this effect don't stack. The owner of this quiver can use it to shoot 20 units of cursed ammunition. Augmented Heart: The primary subject of augmented heart gains a +6 enhancement bonus to Constitution score and fortification 25. Regular rods can be used with spells of 6th level or lower. This amulet grants its wearer immunity against blindness and gaze attacks. You gain a +2 racial bonus on saves against poison for 1 hour. Each time the projectile hits an enemy, the enemy must pass a Fortitude saving throw (DC 15 + wielder's STR modifier) or it will be pushed back on 5 feet and become prone. Option 1 +2, this shortspear absorbs water from the target on each hit. While the necklace grants no genuine protections, the strength of belief it imparts nonetheless grants its wearer a +2 morale bonus to all saving throws against diseases and poisons. It grants the wearer a DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Bonuses of the same type usually don't stack. This cloak grants its wearer acid resistance 30 and the ability to cast acid fog spell twice per day as a 11th level wizard. These glasses allow their wearer to use the Maddening Gaze ability three times per day. On a critical hit it hits so hard that enemy would need to pass Fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Airship event during Chapter 4; can only be found by Kerz (pirate captain) (Fleshmarket start); Choice: Evil (engage in piracy and raid a settlement); Events before the choice: harpies, hurricane, Dragon cultists. Whenever the wielder of this +5 ultrasound earthbreaker lands a killing blow, he deals sonic damage equal to his ranks in Athletics skill to all adjacent enemies.