Graphic packs 30fps lock, FPS++, LWZX, 2k res. You NEED 16Gb+ of Ram to have a nice gameplay! Your email address will not be published. Running from an SSD (samsung brand), 16gb DDR3 memory. Your game isn't fully updated to v1.5.0; please update your game. Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Heavy stuttering/lagging during initial building of shader cache. Game is smooth playable, and makes Fun, so enjoy it:)) . I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. Guide: Install The Legend of Zelda: Botw on Cemu 1.12.0, Copyright 2021 TheNerdMag. I tried the fitgirl repack but it comes with cemu 1.15 and I can't load it to my other Cemu 1.20, and when I used USBhelper there was no meta.xml file in the folder. Without the speed hack I get 10-15 fps. Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS. Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. Heres how you can repair iPhone on your own using official guides from Apple. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. (Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. 4GB DDR3 RAM w/ SSD. Cemu is a closed source Nintendo Wii U video game emulator that enables gamers to experience Wii U games on theircomputers. 32GB 1866MHz quad channel memory. The Legend of Zelda Breath of the Wild [0005000C101C9400].zip download. It just get's stuck at 1%. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. You can open the download manager by clicking the button that says download manager on the right side of the screen. 1.2.0 VERSION ONLY WORKS WITH Cemu 1.8.0 emulator!MapleSeed: https://github.com/Tsume/Maple-Tree/releasesVersion used in video: MapleSeed Version 2.1.1.11What DO I USE: CemuHook, Shader Cache, Cemu 1.7.4, Game: 1.1.1, GraphicsPack 1080p for Zelda BOTW.CemuHook plugin download: https://sshnuke.net/cemuhook/(copy .dll to cemu directory)Emulator: CEMU 1.7.4d http://cemu.info/Game version: [EUR] Wii U 1.1.1 and Wii U 1.1.2Shader cache i use: http://www.mediafire.com/file/zl5omy6s3r2rjto/Shader+cache+1.7.4+-+042b7a3a.rarEmulator settings: http://imgur.com/a/Zke5ENvidia settings: http://i.imgur.com/9SLVH6Z.pngFaceBook: https://www.facebook.com/GPUtestofficial/LIKE \u0026 Subscribe for MORE gaming tests \u0026 help!Music: NCS Releases \u0026 Velocity | Best Music Without Copyright!Beatcore \u0026 Mr. Welch - Flying High#cemuzelda #GPUtest Enable: FPS++, LWZX, GX2SetGPUFenceSkipHack. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. Step 6-A download manager window will appear. Step 8-Go back to the Helper EX folder and select both the DLC and the update folders, right click and then cut. Game did not crash once. 107-130fps in menus. You can check the game version and the DLC version on the title screen. 1.10 Version OS Version Region CPU GPU Tester FPS Status . Return to the HOME Menu and launch the game. Stuttering occurs, just because of the game update which resulted in new cache compiling. Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++, Shader mul accuracy: true (up to 10GB was used during launch). The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the community made graphics pack repo. For more information, please see our This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. Map Screen cursor panning & control speed is fixed. The Legend of Zelda: Botw is an open world game that is developed by Nintendo. Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+. Hey guys, I ripped a .wud file of BOTW, After I boot it up on Cemu, the game tells me that I need to perform a "system update", googling around I found that the problem is that you need the game update (and DLC?) How to Update The Legend of Zelda: Breath of the Wild - Nintendo If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. Find the meta.xml file (normally inside meta folder). Jon's Interesting Life & Amazing eXperiences ZONE! Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. 5) Run CEMU again. Working on fixing that last one. Magnesis, Stasis and Camera runes doesn't work. edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. Does someone know if it is there a way to download this entire update ahead of time? Stamina meter draining or refilling too quickly during actions has been fixed. Click on File > Load and choose the game (normally with .rpx extension). The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. CPU usage maxed out, GPU around 50% usage. I dont know what to do now. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. Collision detection appears to partly rely on a certain timestep. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. Now if you are using CEMU to play the game, heres how you can update the game easily so you can continue playing the game. 8GB DDR3 RAM. 3.0.0. Hello friends,this tutorial will help you to fix error "you must perform a system update to play legend of zelda breath of wild" on cemu emulator.many people. That is actually the next unreleased update version. There is no specific order in which questsare undertaken. I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Shield surfing slowdown over 30FPS has been fixed. , Really Awesome Playability. Once the patching/updating is finished, you can play the game. make sure you have the latest BotW update installed (1.5.0/v208) and the graphics packs and Cemu itself are up to date as well. This is with GPU Fence turned off in CEMU. Once the window opens, navigate to the WiiUGames folder and select it. Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p. Disable Steam shader preacaching in steam settings. Around 30% CPU usage and 40% VRAM usage. Native Wii remote support has been added. If not you might need to add the games folder in the settings, and the mlc folder. Rumble features now work on XBOX 360 controller. No random crashing so far. The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. striking something with a weapon). remember this is the actual game folder and not the DLC or the update. Graphic packs 30fps lock, FPS++, LWZX, 2k res. Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 Inside is always at least 30fps. CPU mode: Dual-core recompiler. Write them down on the comment section down below. [22:19:06.566] ------- Init Cemu 2.0-36 (experimental - Pastebin I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS. but may drop to 10 in a few areas and go as high as 20 in other. option to create game profile has been added. For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error. see video ^^. 2) Run the game once even if it refuses to let you actually play, after compiling cache, close it and open "logt.xt". Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Game crashes at least once every hour but it's always while traveling long distances in the overworld. GPU buffer cache accuracy: Medium. Right-click this folder and select cut. Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Im aware its at ver200+. No random crashing so far. The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram. Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Perfect 30 fps in a lot of areas. Its DOABLE! Wait for the shader cache to complete after which the game will start. Cookie Notice Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. When launching the base game (not the 208 patch) I get the following error message: "You must perform a system update to play The legend of Zelda: Breath of the Wild. Without the speed hack, the frames would usually be around 5-12 fps. since v1 of BOTW had a day one patch and is broken without it. Step 7-Once the download has completed, navigate to Helper EX folder and select the folder that says The Legend of Zeldabreath of the wild. Resolution: 1800p, 4x Shadows Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. Cemu botw update v208. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu. Runs perfectly. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile). Game Version: 1.5 DLC Version: 3.0 If anyone can help me with the files for the most recent update and the DLCs, that would be amazing! Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Debug > Custom Timer should be set to Cemu Default. Some menu sound effects are present. Encountering occasional visual glitches such as unusual water colors/textures. Except for the beginning tasks, rest of the game totally depends on how the player wants to pursue it. Playable mostly fps game between 27-35 fps. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals. Then you have it. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Stutters a lot, though. Affinity to physical cores only and VSync don't seem to affect the Performance. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. CPU mode: Triple-core recompiler. This is using a speed hack, 24GB ram, SSD. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Pastebin is a website where you can store text online for a set period of time. No errrors or crashes after 3.5hrs of playtime. 18-25fps outdoors. on July 6, 2022. Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2], Cemu Debug -- Use Cemuhook H264 [Enabled], FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS], Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles]. Serious rendering issues, hard to see anything besides the playable character.