Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon. Nerfed main guardian's spear damage from 200 /, Nerfed defense guardian's spear damage from 160 /. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. Can now respawn all four of its hands at 33% health in Death Mode. The platforms should be separated by a 15-20 block gap to avoid obstructing the player's vertical movement when going down. "Rather simple constructs, extensions of the Profaned Goddess' power.". Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. The Slime God Core moves faster. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Pre-Hardmode ore armors now increase mining speed, with greater bonuses for more expensive materials. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. If the player strays too far away from it, it will create a portal near the player before teleporting there and charging at them. Increased godslayer fireball fire rate in phase 2, the fire rate is dramatically increased again at 10% HP. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. No longer becomes invulnerable outside the Hallow or Underworld. Guardian Healer releases 3 rings of stars instead of 2. Bone Key - Terraria Wiki The Profaned Guardians are a group of pre-hardmode bosses fought in the Underground. The boss's velocity relative to half its maximum velocity is represented as a percentage. Decreased main Guardian minimum coin drop amount from. Hands attack more often and more aggressively. Can fly like a Wyvern and has 99% damage reduction for 10 seconds after spawning. A maximum of 2 can exist at once. The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. Dungeon Guardian - Terraria Wiki However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%. During its spin attack it will pause shooting skulls. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. It also has a 10*1/10 (10%) chance to spawn naturally at dusk once a . Skulls now inflict Weak in Revengeance Mode. Certain items with different requirements in progression are made alternatively available through Town NPCs. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. The Guardian Healer frequently heals the Guardian Commander and Defender for 10% of their maximum HP, making the Commander effectively unkillable and the Defender very difficult to kill until the Healer is defeated. Flying speed in phase 2 increased, and attempts to fly further above the player. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. Its attack frequency will increase as its health lowers. The Dungeon Guardian is a Pre-Hard Mode enemy that spawns if the player enters the dungeon in a world where Skeletron has not been killed. In Death Mode, the main guardian is immediately able to use all of its attacks. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. The main guardian now varies its spear attacks and uses spears more frequently at lower health. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Buffed the main guardian's Boss Rush health from 500,000 /, Buffed the main guardian's contact damage from 100 /, Buffed the rock guardian's contact damage from 80 /, Buffed the crystal guardian's contact damage from 80 /. How to Farm Dungeon Guardians SUPER EFFICIENTLY! When Prime Cannon is killed, the Head begins to fire rockets. Probe-less parts have 10 less defense. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health. Clones no longer disappear. They almost always take distance before trying to hit the player, as if Skeletron was building momentum. Calamity Mod Wiki is a FANDOM Games Community. Spazmatism's flamethrower has a longer range in this state. Ancient Doom attack can always be used. Guardian Healer: Be careful were some tough guardians!, Guardian Defender: Prepare to meet your end, fool., Proflamed Guardian: YOU WILL BURN BY THE WILL OF THE PROFLAMED FLAMES!, Guardian Defender: How? Time window to defeat the illusions decreases as the Cultist's health decreases. Buffed Boss Rush damage modifier from 1.25x to 1.75x. Nerfed healer guardian's health from 30,000 / 42,000 to 20,000 / 28,000, and its defense from 38 to 30. Total HP increased to 111,000. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that, and it fires Cursed Skulls similarly to the Dungeon Guardian. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. Head now charges at a higher velocity and switches between floating and charging more rapidly. The transition to Revengeance Mode is reversible by using the Revengeance item again. Those who are deemed unworthy to enter shall not pass! In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. Notably, several melee weapons have had their damage increased significantly. If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return. After reaching 50% health, it will summon. Piercing projectile damage is halved. The same attack is never performed twice in a row. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. Clots heal for 1250 HP instead of 1000. Spawns Cthulhunados during Phase 3, about every 10 seconds. The Guardians, along with the four Divine Beasts, were originally created by the Sheikah ten thousand years before the events of Breath of the Wild. Buffed rock Profaned Guardian DR from 25% to 40%. Multiplayer scaling of bosses' health is decreased. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Guardian Healer fires 16 Holy Crystal Shards instead of 14. Holy Crystal Shards fall faster and have randomized speeds when fired. Teleports more frequently and takes less time to teleport. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. Astrum Aureus spawns Aureus Spawns after astral flame crystal attacks, they are initially passive, but will become homing bombs if enough damage is dealt to them. Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames. Burden Breaker - Calamity Mod Wiki In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, Those who are deemed unworthy shall not pass! may be a reference to. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. Their name was also a reference to. Nerfed main guardian's contact damage from 140 /, Nerfed defense guardian's contact damage from 110 /, Buffed healer guardian's contact damage from 90 /. The Ceaseless Void boss is also summoned and fought within the Dungeon. Dungeon Guardian Burden Breaker drop I heard that there was supposed to be the Burden Breaker as a drop on the dungeon guardian but after 5 kills I still havent dropped it, did it got removed or theres a lesser chance to drop? Regains the ability to shoot Thorns Balls when under 25% HP, only 3 can exist at one time. Head defense is increased by 250 per hand, and homing projectiles and summons cannot home in on the head while any hands are alive. All three Guardians now despawn if brought out of the Hallow or the Underworld for too long. True Eyes of Cthulhu stick closer to each other and their attacks are synced. Total HP increased to 85,575. Probes no longer drop hearts. During her Holy Ray phase, she fires two Holy Rays instead of one, which converge inward towards each other, leaving a small gap in between. Charges are slightly predictive. We have a more worthy enemy to destroy., Guardian Defender: You you will not get away with the prize money this time., Proflamed Guardian: BURN THE DELICIOUS MEAT! Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. Decreased the speed of Revengeance Mode hands. Body segments are larger, and gain a defense boost which increases as its health gets lower, up to a maximum of 10. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Enrages while on the Surface; shoots stingers rapidly and charges much faster. For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. The Twins enrage during the day, where they move more aggressively, charge further, fire projectiles faster, and projectiles move faster. Nerfed the defense guardian's spear damage from 120 to 80. Guardian (Breath of the Wild) | Zeldapedia | Fandom Player damage reduction now scales with diminishing returns, with all DR reducing effects (such as Marked and Cursed Inferno) being calculated after it has been scaled. The source of the darkness that has appeared time and again throughout Hyrule's history. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. Performs 2 attacks per phase. This page was last edited on 9 April 2023, at 16:15. Head segments begin firing Cursed Flames when there are 59 segments remaining. Uses a Holy Incineration attack, burning everything in a 50,000 block radius. Accessories offering dodge abilities can likewise help. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item.